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Automation Experience Workshop (virtual)
Automation takes up an increasingly important role in everyday life. The objective of the workshop is to provide a forum for a holistic view on design foundations for automated systems in everyday private [...] capabilities. Important Dates Submission of position papers: February 11th 2020 Decision to authors: February 28th 2020 Camera-ready versions due: March 20th 2020 Workshop: April
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AIT gewinnt Best Paper Award auf internationaler Konferenz für Ambient Intelligence
persists for design based on an everyday home context and the social and emotional nature of the home. To address this, we identify specific leverage points and functionalities for energy-efficiency and smart [...] requirements, employing cultural probing, participatory design fiction and focus groups allowed us to progress from the home context “as-is” towards a blending of requirements with technological solutions [...] that allow design for a heterogeneity of users and situations. Second, we derive specific design goals to highlight directions of smart home system design: design for control, low effort, integration, evolvability
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Raimund Schatz gewinnt Best Paper Award auf der QoMEX 2020
Punktwolken im Kontext von adaptivem Multimedia-Streaming. Abstract: Volumetric media has the potential to provide the six degrees of freedom (6DoF) required by truly immersive media. However, achieving 6DoF [...] which real-world wide area networks cannot provide economically. Therefore, recent efforts have started to target efficient delivery of volumetric media, using a combination of compression and adaptive streaming [...] motion within the scene. We determine which of these aspects has more impact on the user’s QoE, and to what extent subjective and objective assessments are aligned. J. van der Hooft, M. Torres Vega, C.
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Simone Kriglstein auf der CHI Play mit einem Honourable Mention Award ausgezeichnet
navigate through virtual worlds can offer useful guidance for map and level design of video games. One way to handle large-scale movement data obtained within games is by modelling movement as a sequence of visited [...] concept, the visualization offers an aggregated view of movement patterns together with the possibility to view individual paths for detailed inspection. We report on a user study with six experts from the [...] successful in localizing problematic areas and that semantic trajectories can be a valuable addition to existing approaches for player movement analysis. Außerdem stellte sie zwei Poster mit Mitbeteiligung
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IDC Security Roadshow
Erkenntnisse und Interaktionen zu den wichtigsten Themen durch Keynotes, Podiumsdiskussionen und Peer-to-Peer-Networking. Mehr über die IDC Security Roadshow in Wien. AIT-Kontakt: Christina Hochleitner
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QoMEX 2020 - Online Konferenz
The primary goal of the conference is to bring together leading professionals and scientists in multimedia quality and user experience from around the world. QoMEX is a conference taking place annually
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QoMEX 2019
The primary goal of the conference is to bring together leading professionals and scientists in multimedia quality and user experience from around the world. QoMEX is a conference taking place annually
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Projekt „Social License to Automate 2.0” gestartet
Side Management geben würden, wurde im UsersTCP-Task "Social License to Automate" untersucht. Der Nachfolge-Task "Social License to Automate 2.0" (SLA 2.0) zielt darauf ab, ein vertieftes und erweitertes
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QoMEX 2018
The primary goal of the conference is to bring together leading professionals and scientists in multimedia quality and user experience from around the world. QoMEX is a conference taking place annually
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AIT auf der QoMEX 2019
Schatz und Sebastian Egger-Lampl vom AIT Center for Technology Experience sowie Manfred Tscheligi, Head of Center for Technology Experience waren im Organizing Committee tätig. Des Weiteren wurden gleich [...] QoMEX 2019 zugelassen: Full Papers: A. Sackl, R. Schatz, S. Suette, M. Tscheligi: From Low Vision to High Quality: Video QoE Enhancement for Visually Impaired Users; als Vortrag angenommen für: 11th
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CHI 2021
CHI – pronounced ‘kai’ – is a place where researchers and practitioners gather from across the world to discuss the latest in interactive technology. CHI is generally considered the most prestigious in the
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Projekte
- /themen/capturing-experience/projects
Fahrens b-Part Building Pervasive Participation Biotech Decision Dashboard COMPACT Competitive Methods to protect local Public Administration from Cyber security ... DigiTrans Testregion Österreich-Nord für
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User Akzeptanz von Blockchain stärken
sogar bevorzugen. Ergänzend wurde mit Wien Energie und dem Start-up Riddle&-Code das Projekt „Peer-to-Peer im Quartier“ gestartet, das Optionen untersucht, wie BenutzerInnen via Blockchain-TechnologieEnergie
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CHI Play 2020
Metrics: An Evaluation of Hexbin Maps Work in Progress - Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools (https://whova.com/embedded/event/acade_202011/#tab305) Außerdem
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Aus der Corona-Krise fürs Klima lernen
Poster „Collective Engagement Lessons: What the COVID-19 Response Can Teach Us About Engaging the Public to Take Climate Action“ vor und beschrieb darin vier Lehren, die sich aus dem Pandemiemanagement ziehen
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EINLADUNG: Live-Interview mit dem Israelischen Nobelpreisträger Dan Shechtman
12. November 2020 / 14.00 – 15.00 Uhr Thema: Technological Entrepreneurship and Perseverance as Key to Way Out of This Crisis Registrierung und Details: https://zoom.us/meeting/register/tJIqd-CrqTkoHND
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COMPACT
- /themen/capturing-experience/projects/compact
COMPACT Competitive Methods to protect local Public Administration from Cyber security Threats Cyberbedrohungen gehören zu den wichtigsten und zunehmenden Risiken für die lokale, öffentliche Verwaltung
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Persuasive 2017: AIT Experts Present Study on Pokémon Go
deception. The 12th international conference on Persuasive Technology took place in Amsterdam from 3 to 6 April, with a strong focus on the personalization of Persuasive Technologies towards differences
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AIT auf der CHI Play 2020
org/doi/10.1145/3410404.3414233 Work in Progress - Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools: https://dl.acm.org/doi/10.1145/3383668.3419914 „CHI PLAY nimmt einen
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Wie kann Technologie für Fussballfans sinnvoll eingesetzt werden?
amüsant zu gestalten. Die Umfrage dauert in etwa eine Halbzeitpause: https://gensation.typeform.com/to/LXMtEI Wir bedanken uns recht herzlich für die Teilnahme! Zum Projekt: Im Rahmen eines Forschungsprojekts